Skill game · Steam

Hit The Buzzer

One button. One number. Every millisecond counts.

Stop the clock exactly on your target. After a few seconds the display goes dark – from then on, it’s all down to your sense of timing.

Coming soon to Steam

Hit The Buzzer, trailer thumbnail
Genre
Skill
Players
Single player
Platform
Windows (Steam)
Scoring
Milliseconds
01How it works

How to play

  1. Target time selection
    01

    Pick a target

    Target times from one second up to one minute, each with its own leaderboard.

  2. Round with the display turned off
    02

    Start

    The first press starts the clock. After a few seconds the display goes dark.

  3. Result of a round
    03

    Stop

    The second press stops the clock. Your score is the deviation from the target in milliseconds.

02Features

At a glance

  • Daily challenge

    One shared target for all players every day, with exactly one attempt.

  • Leaderboards

    Per target time and difficulty, on Hypercorse and on Steam.

  • Three difficulty levels

    Easy, Normal and Pro.

  • Verified results

    Every round is verified against the server. Implausible results and detected third-party tools are not counted.

03Screenshots

In-game screenshots

Round in progressRecords overviewRound with a short target timeMain menu
04Questions and answers

FAQ

How is scoring calculated?

By the deviation from the target in milliseconds, whether you stopped too early or too late. On a tie, whoever set the time first ranks higher.

How do I get on the leaderboard?

Play through Steam with an internet connection. Your best result per target and difficulty appears on the leaderboards on Hypercorse and on Steam.

What is the daily challenge?

A shared daily target for all players with exactly one attempt. The next challenge starts at midnight (UTC).

What happens to implausible results?

Rounds with detected third-party tools, macros or synthetic input are discarded. Repeated violations lead to a temporary and then a permanent leaderboard ban. Appeals can be filed in the game and are reviewed by our team.

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